"From time to time it is necessary that pestilence, famine, and war
prune the luxuriant
growth of the human race"
-- Aristotle 384-322 b.c
The Four Horsemen of the Apocalypse
1.And I saw when the Lamb opened one of the seals, and
I heard, as it were the noise of thunder, one of the four beasts
saying, Come and see.
2.And I saw, and behold a white horse: and he that sat
on him had a bow; and a crown was given unto him: and he went
forth conquering, and to conquer.
3.And when he had opened the second seal, I heard the
second beast say, Come and see.
4.And there went out another horse that was red: and power
was given to him that sat thereon to take peace from the
earth, and that they should kill one another:
and there was given unto him a great sword.
5.And when he had opened the third seal, I heard the third
beast say, Come and see. And I beheld, and lo a black horse;
and he that sat on him had a pair of balances
in his hand.
6.And I heard a voice in the midst of the four beasts
say, A measure of wheat for a penny, and three measures of
barley for a penny; and see thou hurt not
the oil and the wine.
7.And when he had opened the fourth seal, I heard the
voice of the fourth beast say, Come and see.
8.And I looked, and behold a pale horse: and his name
that sat on him was Death, and Hell followed with him. And power
was given unto them over the fourth part of
the earth, to kill with sword, and with hunger, and with death, and with
the
beasts of the earth.
Book of Revelations, 6:1-8.
The Horse of War and Death
He's a solid black, large, and very menacing horse. He belongs to Shadow_RAM.
This is one of the Four Horses of the
Apocalypse. Which makes sense due to the fact that SR is one of the
Four Horsemen. Now that's rather odd, his eyes are
solid red. They have no pupils. He is covered in armor the bloodiest
shade of red you have ever seen. He has a side mounted
lance, and shield for the use of his master. This horse is the pure
essence of Death and War. To touch him is to die! "Death
Deliverence for you for sure There is nothing you can do" -The Four
Horsemen, Metallica "And there went out another horse
that was red; and power was given to him that sat thereon to take peace
from the earth, and that they should kill one another:
and there was given unto him a great sword." -Revelations 6:4
The Four Horsemen
By the last breath the four winds blow
You'd better raise your ears
The sound of hooves knock at your door
Lock up your wife and children now
It's time to wield the blade
For now you've got some company
The horsemen are drawing nearer
On leather steeds they ride
They've come to take your life
On through the dead of night
With the four horsemen ride
Or choose your fate and die
You've been dying since the day you were born
You know it's all been planed
The quartet of deliverence rides
A sinner once a sinner twice
No need for forgiveness now
For now you've got the fight of your life
The horsemen are drawing nearer
On leather steeds they ride
They've come to take your life
On through the dead of night
With the four horsemen ride
Or choose your fate and die
Time.. taking its toll on you
The lines that crack your face
Famine.. its body it has all through
Withered in every place
Pestilence.. for what you've had to endure
And what you have put others through
Death.. deliverence for you is sure
Now there's nothing you can do
So gather round young warriors now
And saddle up your steeds
Killing scores with demon-swords
Now is the death of doers of wrong
Swing the justice bringing hammer down
Safely inside armour blood guts and sweat
The horsemen are drawing nearer
On leather steeds they ride
They've come to take your life
On through the dead of night
With the four horsemen ride
Or choose your fate and die
metallica
The monster known as Famine
looks like a skeleton with a withered, malnourished body, pale complexion,
swept back
Pestilence, like all of the
Apocalypse demons, is obsessed with the destruction of all life forms,
including the insects which he
This Apocalypse demon is the
most aggressive and combat oriented of the four. War is an incredibly
powerful and capable
Ingredients:
3/4 oz Tequila , Jose Cuervo gold
Mixing instructions:
Advanced Dungeons & Dragons :
The Four Horsemen of the Apocalypse
By:Frostband, jfmak1@vaxt.cc.monash.edu.au
Regarding the four horsemen of the Apocalypse, I've created some stats
for them, but I've yet play tested it with my group.
Here are the stats I've created for the four horsemen; In addition to
individual stats, each horsemen has the spell like abilities of
WAR
AC: -10 HP: 300 Class: Fighter Level: 30th Alignment: True Neutral (with
Evil tendencies) THAC0: Miss only on a 1 #ATT:
The horseman WAR rides a black war steed bedecked in full plate barding
of dull steel. The horseman himself wears full plate
PESTILENCE
AC: -7 HP: 180 Class: Cleric Level: 30th Alignment: Chaotic Neutral
(with Evil Tendencies) THAC0: 1 #ATT: 2/1 DAM:
The horseman PESTILENCE appears as a dark hooded rider on a horse that
is diseased with boils and sores. He appears
FAMINE
AC: -5 HP: 160 Class: Thief Level: 32nd Alignment: True Neutral (with
Evil tendencies) THAC0: 1 #ATT: 2/1 DAM: 3d6+10
The horseman FAMINE appears a gaunt and thin man standing about 9 feet
tall, his skin is pall and and clings tightly over his
DEATH
The horseman DEATH comes last after his comrades has passed through
to collect the souls for their final journey. DEATH
Humor :
The Four Hitchhikers of the Apocalypse
by mgehm@phy.duke.edu (Michael Gehm)
The Four Hitchhikers of the Apocalypse
Before you stand the imposing figures of Politics, Munchies,
Common
Politics wears a navy-blue Brooks Brothers suit, is rail-thin,
Munchies is wearing a badly-stained grey sweatsuit that
barely contains
Common-Cold is dressed in a threadbare, blue terrycloth
bathrobe. The
Near-Death Experience wears a loose, flowing, almost gauze-like
gown.
FOUR TERRIBLE
HORSEMEN by Ray C. Stedman - A preaching on the Book
section in Revelations which discusses them.
Death is the least outwardly
combative and murderous of the four Horsemen. He is cold, quiet,
confident and calculating.
He moves slowly and gracefully, which makes him seem all the more frightening.
He is also terrifying in his relentless resolve;
ever in motion, always moving toward some new terror or act of destruction.
All around him is carnage, with War, Famine and
Pestilence at his side or following in his footsteps (or he in theirs).
It is important to note that Death can push, hit,
kick, shove, or throw a creature out of his way or hurt him in some small
way
to shut him up or torment him, but Death can only kill those who dare
to attack him directly. Ironically, it is the very presence
of Death, his appearance, stench, frightening and aggressive demeanor
and the accompanying netherbeast or legion of dead
servants, that causes panic and conflict.
Inevitably, people, young and old, will either flee
screaming in terror or attack the threatening monster. It's the poor
fools
who attack Death to defend their loved one from the perceived threat
who are the first to die, crushed in the hands of the
harbinger of doom. Death will never attack anyone unless he is
attacked first. However, the foul demon entices acts of
aggression by appearing menacing. Death enjoys these little games
of nerves and wit and will follow characters, suddenly
appear out of the shadows, animate the dead, attach extra limbs to
his body to look more frightening, desecrate the dead,
vandalize property, prowl around with malicious intent and make threatening
moves. Eventually the nerves and emotions of his
intended victims become so frayed that the people snap and attack.
So powerful are the emanations of the death bringer,
accented by his appearance, actions and the frightening stench of decay
that permeates the monster, that Death often needs only to stand menacingly
in a doorway to send protective fathers, mothers,
children and guard animals rushing into his deadly embrace. They
rush forward not in acceptance of their fate, but to fight the
monster and chase it away. Sadly, they would have lived, at least
for the moment, if they did nothing more than cringe in the
shadows, hiding, weeping or praying. Falling prey to the fear,
anxiety, frustration, anger, or hatred can only lead to torture or
death when facing this monster.
Even when in the company of one or two of the other
Horsemen, Death will leave combat to his brothers and stand in the
middle of the carnage like a demonic general observing, with great
satisfaction, his troops at work. However, like any good
general, he will alert his troops to new targets and assist them in
strategy and tactics. He will also come to their aid. In this
situation, Death can attack using all of the power at his disposal
and may inflict great damage and physical harm, but he will not
slay a single living creature, unless they retaliate by attacking him.
Likewise, Death's legion of dead, nightmare zombies and
netherbeast only kill those who actually attack them or their master.
The zombies can also be sent away, but become mindless
killing machines until destroyed. Once released from his control,
the zombies can never be recalled by Death.
ram's horns and a malicious expression. He is sinister, cunning
and treacherous, using sneaky tactics to hurt and injure others.
He is obsessed with the destruction of all life forms and delights
in the suffering and destruction inflicted by his hand. Unlike
most of the others, Famine frequently strikes quietly from the shadows
or at a distance. If he is careful, his control over the
weather and power to spoil food are often mistaken as natural disasters.
He also likes to instigate trouble by manipulating
others, such as destroying one village's food supply and the somehow
letting them know that a neighboring village has plenty,
but won't share. These kinds of tactics can lead to theft, vandalism
and war which means more suffering and death. Famine
loves these games.
His favorite partner of the other three Horsemen
is Pestilence. Their powers complement each other perfectly and together
they can wrought incredible amounts of starvation, turmoil and slow
death.
commands. The monster is clever and resourceful, using both subterfuge
and the direct approach in his dealings with the
intelligent creatures. He finds it especially gratifying to inflict
suffering and death by disease, sickness, and starvation.
From a distance, the demon resembles a robust, horned
humanoid. Upon closer inspection it looks like the body is covered
with insects. In actuality, Pestilence is a ten foot tall, horned
skeleton make of bone. The apparent bulk of his entire body is
composed of tens of thousands of living insects and arachnids that
he can unleash in great swarms. It is the swarm of insects
that gives him the appearance of having great mass. The types
of bugs and arachnids that compose this monster's body include
biting flies, gnats, mosquitoes, ants, wasps, bees, a variety of beetles,
grasshoppers, spiders, scorpions, and larvae.
warrior, strategist and tactician. He also has the ability to
evoke anger, hatred and lust for power or vengeance in others
through his words. War can make the participants in a dispute
see red and quickly turn to violence, agitating mobs to loot,
vandalize and murder. This ability is as much a part of the demon's
arsenal as any of his weapons or supernatural powers.
War is a merciless and cold-blooded killer who thrives
on combat and bloodletting. The demon is not interested in fair play
or challenge, so he will fight dirty, cheat, lie and do anything to
eliminate a foe. Furthermore, the monster murders young and
old, male and female, the sick, sleeping and helpless, without hesitation
or regret.
In addition to being a weapons master, War can physically
merge with weapons and war machines, making them a part of
his body and uses them with expert skill. Of the four Apocalypse
demons that must be destroyed, War will be the most deadly opponent.
Four Horsemen- shot
3/4 oz Jagermeister
3/4 oz Rumpleminze
3/4 oz Bacardi 151 proof rum
Pour contents in shaker over ice and shake well. Pour into glass. This
is a big shooter so you have to use a small rocks glass.
They are a pretty powerful lot, I mean, they can be defeated (with
great skill and cunning) but not killed. The four are the sum
of part of Man's existence. So if you kill War or decapitate Death,
what will happen? World peace?? Everlasting Life?? I think
not. Regardless, when the Four horsemen appear, the world is the sign
of ending...they don't tag the Apocalypse at the end of
their name for nothing. After reading George Hirst's posting earlier,
I tend to agree with the area effects of the horsemen (q.v)
a 20th level druid and a 20th level mage. During the Apocalypse the
horsemen never dismount, and the horses they ride are
counted as being one with the rider.
3/1 DAM: 3d10+12 + Special MV: 36 (land and water) 72 (flying) MR:
85% XP: DM's Choice
armour and a great helm. All his body is covered in armour, and his
eyes shine red from beneath the shadows of his helm.
WAR stands 10 feet tall and carries a massive two-handed sword. The
sword beside doing mass damage, has the following
properties; Vorpal and Wounding capabilities. Those being hit by WAR's
sword must make a saving throw or suffer the effect
of a Taunt spell. In addition to normal spells available, WAR can cause
fear or a confusion spell to all with a 100 foot radius at
will. WAR in addition to having access to spheres available to druids
can also access the sphere of War from TOM and
combat.
3d8+10 + Special MV: 36 (land and water) 72 (flying) MR: 90% XP: DM's
choice
around 9 feet tall and wields a military fork. The parts of him that
are visible; his hands and feet and some of his face are
marked with boils and sores and is pallid or red and inflamed. Anyone
within 100 foot radius of PESTILENCE automatically
contracts the plague with no saving throw. The character thus not cured
will die in 3 days. Only a wish spell or a cure disease
cast by a 15th level cleric of the god or goddess of healing can cure
the character or by using the Quest spell Breath of Life in
TOM. At will PESTILENCE can call forth the Creeping Doom spell once
a round.
+ Special MV: 36 (land and water) 72 (flying) MR: 90% XP: DM's choice
frame. He looks like a starved man. His horse is the same. Anyone within
a 100 foot radius of him must make a saving throw
each round or loose 1 point of Strength. When strength reaches 0, that
character dies. FAMINE carries a spear that has the
properties of Abi-Hazid Horrid Wilting spell (TOM). ie, anyone struck
must make a saving throw to suffer half of 32d8 points
of damage or have their bodily fluids evaporated.
AC: -9 HP: 250 Class: True Neutral Priest Level: 37th Alignment: True
Neutral THAC0: Never miss #ATT: 1 DAM: Death
MV: 36 (land and water) 72 (flying) or see below MR: 100% XP: DM's
choice
appears either as a black robed skeleton wielding a scythe or a dark
but beautiful angel with white wings. This depends on the
soul being collected. If the soul is good, the angel is seen, if the
soul is evil, the dark reaper is seen. Death rides a skeletal horse,
and he stands about 9 feet tall. After the Apocalypse, a trail of souls
can be seen following DEATH as he takes the souls to
their plane of judgement. Unless attacked DEATH does not attack anyone
whose time is not yet up. When attacking, DEATH
does so with the scythe. The scythe automatically hits anyone and the
result is instant death, unless of course the character is
wearing an amulet of life protection which will allow DEATH to do 3d12+10
points of damage, but the amulet is destroyed
then. When a character's time is up, nothing can stop DEATH. He can
cast all the Power Word spells especially Power Word:
Kill once a round. When that character's time is up, DEATH cannot be
outrun, he always appears next to the character no
matter where that character runs to.
seen on rec.arts.int-fiction
Cold, and Near-Death Experience--the lesser-known, and often tardy
kin of
War, Famine, Pestilence, and Death, otherwise known as the Four Horsemen
of the Apocalypse. One can only suppose that the relative fame of the
two
groups is related to the speed of their respective modes of
transportation.
photogenic as hell, and shoots you a smarmy smile.
his hefty paunch. He is unshaven and is carrying a bag of Fritos and
a
pint of premium ice-cream.
pockets of the robe contain a multitude of used and unused facial tissues.
His eyes are bloodshot and puffy, his face is flushed, and his nose
is
beet-red.
Around her neck is a quartz crystal pendant. Her face bears the most
serene expression you have ever seen. She seems uninterested in the
world
around her.
Books :
The
First Horseman by John F. Case
Upon a Pale Horse by Piers Anthony
Good
Omens by: Neil Gaiman and Terry Prachett
Back to the Realm of :
cool pictures
http://euclid.acs.nmu.edu/~randy/Pictures/